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Showing posts from August, 2026

faces at the masquerade

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faces at the masquerade there are things you can be in the lovely dark but i haven't written those up yet. mostly it's bugs and skeletons and hives of art nouveau blood flukes and stuff. but here's things you can be also. three variations on a theme. 49th Century Space Adventurer satellite, by dusty ray Under your greasy black cosmonaut suit you're a reinforced skeleton packed full of copper plugs and corroded batteries and lightning-scarred xolotite computer chips. You're immune to naked vacuum and sick irradiance and bitter cold and abject loneliness. Love burns you like fire. Start with any two of these. If you abandon what your class gives you, start with four. harpoon gun (greasy filthy jagged. motor winch can drag your body+kit weight. wired into your skull, and fires autonomically at anything you want badly enough.) core decryptor (like a dripping wasp stinger adrenaline shot. destroys a load-bearing self-deception. one use.) fulgurite devil horns (punish wit...

mistaken for strangers

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 mistaken for strangers Hi. I'm still alive, despite some strong reservations. This is a one-template class with some deltas.  It adapts a video game I like. It doesn't get any items or skills at character creation but you can't take it after.      doomed   Common wisdom is to murder you on sight.   When you roll for pure luck, you get the worst possible result. If something bad affects the party unevenly and arbitrarily, you get the worst of it. If it would affect one person it's always you. You cannot benefit from fate or destiny or visions or the workings of gods or anything like that. If you try your hand at obedience you will always fail. If you fail or disobey you will always be punished. Kindly gods want you exorcised, cast into no-place. Selfish gods want to eat you or enslave you. Most powerful people are pale imitations of selfish gods.  defiled   You are immune to fate, destiny, prophecy, universal or indifferent workings of divini...